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Full Game Art Production Pipeline using Unreal Engine.
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Full Production Pipeline: Concept, Asset and Environment Art, Renders.
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Full Production Pipeline: Concept, Asset and Environment Art, BPs. Demo (win .exe)
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Modeling, Texturing, Unreal Engine Integration.
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Highpoly and PBR Pipeline for Android and iOS AR App.
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Using Megascan Photogrammetry Scans.
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Issue #03-05/2017 (German language). Pdf opens in new tab. Part 2 here, Part 3 here.
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3d visualisation City of Hamburg, Germany
Using OpenStreetMap data, Modo and Marmoset.
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Interior Design for Campus Expansion at Hamburg Bunker
Game lounge & lab layout, budget planning, visualised w. real-time GI using Marmoset.
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Pipeline study: hipoly-baking, procedural-material workflow
Modelled with Modo, baked and textured with Substance.
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Various Assets
Modo lo- and hi-poly modelling, classic Photoshop texturing pipeline.
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Still Life
Engine scene with Modo - UE4 pipeline.
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Procedural shader
Dynamic snow and water made with Substance Designer.
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Game Asset
Unreal Engine executable here. Thanks to Hermann Stabel for Blueprint support!
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Issue #02/2016 (German language). Pdf opens in new tab.
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Realtime product visualisation
Modo, PS, Substance Painter. Marmoset render. Maps 4k, 32k polys.
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Asset modelling & texturing
Modo built, Marmoset Toolbag 2 PBR rendered.
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PBR Low Poly Asset
Modo, Photoshop and Substance Painter.
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Realtime hi-poly
No off-line, no post-shoopin'. Rendered in CryEngine 3, made with 3DS Max.
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Environment art on Killzone: Shadow Fall
Environment art on Killzone: Shadow Fall
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Environment art on Killzone 3 (DLC)
Stahl Arms (Steel Rain map pack), Radec Academy (From The Ashes).
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Asset art, post-fx and lighting rendered in CryEngine
Total poly 6.736 (tris).
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Environment and buildings on Crysis 2
Also prop modelling, texturing and performance optimization.
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Asset modelling for Crysis 2
Destroyed background skyscrapers.
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Architectural modelling for Crysis 2
Conceptual design and modelling for Crysis 2 cityscapes.
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Realtime architectural visualisation and lighting
Reference / source: [external link].
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Highres textured game meshes
Gaming consoles rendered in realtime.
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Asset modelling & texturing
Gaming consoles rendered in realtime.
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Vector design
Illustrator and Photoshop (rendered in Marmoset & VRay).
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CGSociety: Scene From A Movie competition
Credits: Vehicles Ron. Vegetation, decals, skybox Ronny.
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Asset Workflow and PBR Texturing
Courseware for prop pipeline lessons. Thanks to Braxxon for Concept Art!
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Storyboard
Copics fun. Pdf opens in new tab.
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Setdesign
Interactive presentation, user interface design. Flash plugin required!
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Paintover
Matte painting on existing geometry and particle fx for mobile game.
View Scenes with fx: Summer Autumn Winter Spring. Unity plugin required!
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